Auro: A Monster-Bumping Adventure
Roguelike Tactics
Auro revolves around a single core mechanism: "bumping", i.e. pushing enemies back. Every verb in the game is tightly connected to this core. This makes the game immensely elegant since there is a lot of depth to the positioning given a fairly small number of rules.
I was one of the game’s leading testers. I closely collaborated with lead designer Keith Burgun to discuss gameplay ideas and balancing changes. His words: "Fabian’s critical mind, understanding of game design and ability to work constructively with others make him a tremendous asset to any team."
"In a way, Auro is like a statement: This is what video games could be." (Samuel Ratchkramer – The Ludite)