Fabian Fischer - Game Designer & Developer
Systems-driven, hands-on gameplay designer with a profound understanding of the medium, comprehensive market knowledge and a strong technical background.
Skills
systems design, vision development, creative direction, economy & meta design, balancing, prototyping, market analysis, writing & documentation, project management, quality assurance
Programming Languages
C#, Java, JavaScript, Lua
Game Engines
Unity, PICO-8, GameMaker
Platforms
PC, Web, Mobile, Switch, Playdate
Media Editing
Adobe Photoshop, Audacity, FL Studio, GIMP, Open Broadcaster Software (OBS), OpenShot
Education
Computer Science Master's Degree (grade: "very good")
2010 - 2015, Technical University of Berlin
Focus: Software Engineering & Intelligent Systems
Thesis: Game Design for Digital Game-based Learning
Experience
10/2022 to date
Founder & Game Developer
Ludokultur
01/2020 to date
Game Systems Designer
simulogics GmbH
01/2018 to 01/2024
Co-founder & CEO
Crimson Company UG
05/2015 to 12/2019
Game Designer
Travian Games GmbH
05/2013 to 09/2014
Game Tester (volunteer)
Dinofarm Games
Crazy Monkey Studios
10/2010 to date
Founder & Author
Ludokultur.de
Favorite Games
Auro
Balatro
Escape from Tarkov
Into the Breach
Monster Train
Mosa Lina
Portal
Spelunky
Super Auto Pets
The Binding of Isaac
Other Interests
music, songwriting, playing drums, movies & series, podcasts
Contact
gmail: fischergamedesign
Twitter: @Ludokultur
Discord: ludokultur